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Gungrave g.o.r.e. reunion release date
Gungrave g.o.r.e. reunion release date








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I’m excited to see if that level of high-octane action can sustain itself through an entire game. The goal is bombastic chaos, and the slice I played delivered that. It has a story and cutscenes, but I don’t get the sense that the developers are focused on weaving an elevated modern narrative like 2018’s God of War.

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The level I played was a linear series of corridors presented in an old-school “Stage 1” set up culminating in a robot boss with a big green health bar.

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That’s where you can feel the PS2 DNA still alive in it.

gungrave g.o.r.e. reunion release date

It’s not trying to do anything complicated here it just wants to deliver a lot of immediately satisfying carnage. If it’s not clear already, this is a game that basks in its ridiculousness. For instance, I could hit a button to turn it into a missile launcher that fired homing shots at my enemies. My trusty casket wouldn’t just allow me to smack enemies with a heavy thunk, but it would also give me access to four abilities.

gungrave g.o.r.e. reunion release date

As I held them, I shot at some more enemies over their shoulders and eventually chucked them aside like a projectile weapon. I could shoot out a hook that would drag an enemy towards me. I rack up massive triple-digit combos as I blow through enemies, eventually allowing me to mash the Y button and turn myself into a tornado of bullets. The game simply doesn’t want me to stop shooting, something that’s evidenced by the fact that I can shoot while performing an evasion roll. Guns are my core attack, as I can shoot them off without needing to reload or worry about ammo. The demo compresses a lot of tutorials into a short chapter, which means I got a lot of combat nuances thrown at me quickly. “The only excess I want to see in a game like this is blood.” The story and characters aren’t worth the time investment either, so save yourself 12 hours of monotony and go play something else.

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Yes, players can upgrade Grave’s stats and his abilities, although the gameplay loop can-and will get tiring well before the credits start rolling. There’s nothing to do but move through linear hallways and shoot goons over and over with little to no variation. has some action-packed moments of gun-slinging action, but the formula just gets so boring, so fast. It all boils down to: something, something take down a mafia gang. Don’t even get me started on the stilted voice direction and hilariously evil, moustache-twirling villains. Not that it matters what’s happening in them, because the plot of Gungrave G.O.R.E. Although, some of the cutscenes did lag for no particular reason, and they weren’t even the super hi-res ones that play for important scenes.

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does run well at a near 60FPS on PC with NVIDIA DLSS and AMD FidelityFX upscaling options included. But that’s all she wrote.Īpart from the occasional loading stutter, Gungrave G.O.R.E.

gungrave g.o.r.e. reunion release date

Grave can upgrade his limit break attacks and stats between stages with boosts to bullet damage, target distance, HP and time spent in his angry power-boost phase for example. No optional routes, no side-quests, no gameplay switch-ups-nothing. Rinse and repeat, ad nauseam… Because there’s literally nothing else to do in this game besides moving from level to level whilst unleashing a storm of bullets. Outside of these two scenarios though, it mostly just consists of pressing the right trigger and the occasional melee action to reflect missiles and take down nearby enemies. Whereas some situations require you to constantly grapple and hold enemies to protect Grave from incoming fire, as his luscious anime locks won’t be able to hold out for long without them. Shielded enemies in particular, need their guards broken with melee attacks or a charged shot which usually leaves Grave wide-open to damage, forcing players to adapt on the fly. does have some decent brainwork involved here and there.

gungrave g.o.r.e. reunion release date

Almost like the game is playing against itself. The problem is that sometimes you’ll have to move on top of a confined platform with very little room for error, often resulting in a rocket exploding our silent protagonist into a frustrating instant death scenario. But before that happens, you first have to power through the same repetitive types of encounters and questionable level designs that made me want to seal myself inside Grave’s godforsaken coffin. One is almost a 1:1 copy of Grave, the main character, while another freezes enemies and button-mashes her way to victory. While it does control well and you do occasionally play as other anime stereotypes during the story, they unsurprisingly don’t move the needle much.










Gungrave g.o.r.e. reunion release date